awaken
Well-known member
Recruiting
Scout
Ph did a great study using data we sent him of the players we have signed over several seasons. He basically deconstructed the Scout rating. Scout is the level of confidence in the purported attributes of a recruit. Here are his findings:
I did a big study using known ratings which I need to replicate with more known ratings. I came up with the following:
Exc = all ratings stay the same
Good Scout, + rating = about 10% of pluses go up, 90% stay the same
Good Scout, - rating = about 10% of minuses go down, 90% stay the same
Fair+ Scout, + rating = about 10% of pluses go up, 90% stay the same
Fair+ Scout, - rating = about 40% of minuses go down, 60% stay the same
Fair- Scout, + rating = about 15% of pluses go up and about 15% of pluses go down and about 70% stay the same; most of the + ratings to go down were Exc +. In other words, a player with Fair- Scout and a Exc+ rating is about a 50/50 to go down.
Fair- Scout, - rating = about 55% of minus go down and about 45% stay the same
Poor Scout = a large majority of Poor-, Poor+, and Fair+ ratings go up; about 40% of Good+ ratings go up. Nothing goes down.
I had a Poor Scout player go up in 5 categories a few seasons back. He looked like a turnover prone big PG when he actually was a deadeye shooter.
So the basic story is this:
Exc scout players are what you see are what you get. So an Exc scout player with strong ratings will have plenty of competition.
Fair+ and Fair- scout players look better on paper than they really are but several are worth the risk.
Poor scout players have the biggest payoff but very few look good on paper and the chance they'll go up decreases the higher their ratings are. If you have a player scouted at Good- Good+ Fair+ Poor+ Poor+, he'll probably end up GGGF_F. Don't let the Poor scouted ratings mess with you.
Local, Win, Impact
good write-up by tau06. Here are mine copied from DS board, mostly redundant to tau06.
via awaken
Local, Win, and Impact measure the recruits' preferences in his school selection. What we suspect happens behind the scenes is that extra RPs are awarded to programs that align with a recruit's preferences.
Local - measures the desire to either stay close to home (Exc) or go far away to school (None). "Local" is defined as the recruit's region plus +2/-2 regions in each direction. So Franfort, in Region 18, is Local to recruits in regions 16-20, and I am looking at recruits with a high rating in these regions. The regions at each end of the scale wrap around, so that region 1 and 32 are next to each other - R2 team is Local to 32, 1, 2, 3, 4. Regions outside the home region and the +2/-2 are all considered Non-Local. Frankfort is looking for low Local scores for recruits outside of regions 16-20.
Win - measures the desire to play for a winner, or help build a losing program. The elite programs are looking for high Win preferences; losing programs are looking for low Win preferences. There is a formula that calculates and weighs the Power Ranking of the last three seasons to determine it's status in this category.
Impact - measures the desire to start, or have an impact on the team. If a team is losing all their big men, then it would have PT to offer big recruits seeking to make an Impact. If a team has its starters returning at a recruit's position/height range, then it would be better aligned with a recruit with a lower Impact preference.
In this game, you will be in recruiting battles with other coaches for recruits. You will both be spending the same amount of RP's. The coach that better aligns with a recruits preferences will have the advantage - although it is not an absolute advantage (think of it as one having more ping pong balls in the hopper).
Scout
Ph did a great study using data we sent him of the players we have signed over several seasons. He basically deconstructed the Scout rating. Scout is the level of confidence in the purported attributes of a recruit. Here are his findings:
I did a big study using known ratings which I need to replicate with more known ratings. I came up with the following:
Exc = all ratings stay the same
Good Scout, + rating = about 10% of pluses go up, 90% stay the same
Good Scout, - rating = about 10% of minuses go down, 90% stay the same
Fair+ Scout, + rating = about 10% of pluses go up, 90% stay the same
Fair+ Scout, - rating = about 40% of minuses go down, 60% stay the same
Fair- Scout, + rating = about 15% of pluses go up and about 15% of pluses go down and about 70% stay the same; most of the + ratings to go down were Exc +. In other words, a player with Fair- Scout and a Exc+ rating is about a 50/50 to go down.
Fair- Scout, - rating = about 55% of minus go down and about 45% stay the same
Poor Scout = a large majority of Poor-, Poor+, and Fair+ ratings go up; about 40% of Good+ ratings go up. Nothing goes down.
I had a Poor Scout player go up in 5 categories a few seasons back. He looked like a turnover prone big PG when he actually was a deadeye shooter.
So the basic story is this:
Exc scout players are what you see are what you get. So an Exc scout player with strong ratings will have plenty of competition.
Fair+ and Fair- scout players look better on paper than they really are but several are worth the risk.
Poor scout players have the biggest payoff but very few look good on paper and the chance they'll go up decreases the higher their ratings are. If you have a player scouted at Good- Good+ Fair+ Poor+ Poor+, he'll probably end up GGGF_F. Don't let the Poor scouted ratings mess with you.
Local, Win, Impact
good write-up by tau06. Here are mine copied from DS board, mostly redundant to tau06.
via awaken
Local, Win, and Impact measure the recruits' preferences in his school selection. What we suspect happens behind the scenes is that extra RPs are awarded to programs that align with a recruit's preferences.
Local - measures the desire to either stay close to home (Exc) or go far away to school (None). "Local" is defined as the recruit's region plus +2/-2 regions in each direction. So Franfort, in Region 18, is Local to recruits in regions 16-20, and I am looking at recruits with a high rating in these regions. The regions at each end of the scale wrap around, so that region 1 and 32 are next to each other - R2 team is Local to 32, 1, 2, 3, 4. Regions outside the home region and the +2/-2 are all considered Non-Local. Frankfort is looking for low Local scores for recruits outside of regions 16-20.
Win - measures the desire to play for a winner, or help build a losing program. The elite programs are looking for high Win preferences; losing programs are looking for low Win preferences. There is a formula that calculates and weighs the Power Ranking of the last three seasons to determine it's status in this category.
Impact - measures the desire to start, or have an impact on the team. If a team is losing all their big men, then it would have PT to offer big recruits seeking to make an Impact. If a team has its starters returning at a recruit's position/height range, then it would be better aligned with a recruit with a lower Impact preference.
In this game, you will be in recruiting battles with other coaches for recruits. You will both be spending the same amount of RP's. The coach that better aligns with a recruits preferences will have the advantage - although it is not an absolute advantage (think of it as one having more ping pong balls in the hopper).