deacvision7
Mod Emeritus
Players:
Players/Team:
1) tejas
2) nonny
3) bestphan + (nonboards) partner
-------
RULES:
1) I will provide a map of Victorian London divided into 5 sectors of the city. Within in city there will be many place to visit for clues. Some places will provide great insight into the case, some will confuse you, and yet some will be dead ends. So choose your path of investigation wisely.
2) I will provide a Newspaper from the days leading up to the murder. Some articles will be unrelated, yet, some, perhaps... will be related. It is up to you as the detective to discern which is which and what is what.
3) Each player will be on their own. Each will go to a location and get a full detailing from that location including any and all clues available. But again, some places will provide more relevant information than others. And some locations will send you on a divergent path that has nothing to do with the case at all. It is up to you to decide what is relevant and which leads to follow.
4) I will provide a lecture from Sherlock Holmes before we start. I implore everyone to read this in full if they wish to play. Some *very* valuable hints are in his words.
5) Each player that agrees to take on this case will PM me with the destination in which they wish to investigate by the deadline given. I will provide any and all information, conversations, or observations available from that location. All players have the option of turning in their SOLUTION at the end of a game play turn. If a solution is provided they will get a score from 1-150 based on accuracy. Points will be lost if you took more time than Sherlock Holmes in solving the case. (5 points per extra turn taken... however many turns it took Holmes to solve the case...)
--------
SCORING
The SOLUTION for this case will be divided into two parts:
- 1) the essential questions raised in the case (expect: who, what, where, when, why). And each will have a value attributed to it. *These questions will be provided after turn 3 to all detectives as a way to focus everyone on what is most important.*
- 2) the bonus questions possibly seen during the case -- these may or may not relate to the main case, but could be discovered depending on the path each detective takes. These questions also *may* just relate heavily to the canon of Sir Arthur Conan Doyle's Sherlock Holmes stories. *These questions will be asked once a player has provided answers to the ESSENTIAL QUESTIONS via PM.*
NOTE: Keep in mind, not only are you competing against your fellow Baker Street Irregulars detectives, but also against the great Sherlock Holmes. He is also solving the case while you are and following the same clues. Can you beat the master?
SH will solve this case in a pre-determined #of turns in each case. And he will nail all "essential questions". Therefore, his score will always = 100.
Your essential questions will = possible 100 points
Your bonus questions will = possible 50 points
And lastly, for each turn/location investigated more than Holmes needed you will lose 5 points.
i.e. Holmes takes 5 turns and you take 8 turns. You lose 15 points from your final score; (8-5)*5=15.
That is just an example, but it would be fair to expect Holmes to solve the case in 3-10 turns, depending on complexity. (I won't say how complex this case is)
Sherlock Holmes is a very focused man and does not worry about superfluous details of a case, therefore he will never even attempt to answer the so-called "bonus questions", instead focusing on solving the case at hand in as little time as possible. As such, again, his score will be 100.
----------------
Holmes' Lecture (helpful hints?)
Please see this post from the signup thread:
https://www.ogboards.com/forums/sho...ignup-by-9pm?p=3487211&viewfull=1#post3487211
----------------
Instructions:
Just PM me with where you want to go by indicating NUMBER and AREA of London. I.E. "37 NW" or "13 SE". I will send you back the write up of all information from that location which could be of assistance to solving the case (and perhaps the bonus questions).
Once all players/teams have submitted a move for turn 1 we will move onto turn 2... and so on and so forth.
At the end of ANY TURN after you've received the clue from a location, you may PM me with your solution to the Essential Questions that will be posted after turn 3 (you won't solve the case before then...). Once you submit your answers to the essential questions, I will PM you the bonus questions for up to an additional 50 bonus points. Holmes does NOT bother with these, so answering these questions *COULD* be how you catch up, or better, Holmes himself!
Then, when all teams are submitted a solution and answered the bonus questions, I will provide the solution and how Holmes solved the case (i.e. which path he took and why).
Players/Team:
1) tejas
2) nonny
3) bestphan + (nonboards) partner
-------
RULES:
1) I will provide a map of Victorian London divided into 5 sectors of the city. Within in city there will be many place to visit for clues. Some places will provide great insight into the case, some will confuse you, and yet some will be dead ends. So choose your path of investigation wisely.
2) I will provide a Newspaper from the days leading up to the murder. Some articles will be unrelated, yet, some, perhaps... will be related. It is up to you as the detective to discern which is which and what is what.
3) Each player will be on their own. Each will go to a location and get a full detailing from that location including any and all clues available. But again, some places will provide more relevant information than others. And some locations will send you on a divergent path that has nothing to do with the case at all. It is up to you to decide what is relevant and which leads to follow.
4) I will provide a lecture from Sherlock Holmes before we start. I implore everyone to read this in full if they wish to play. Some *very* valuable hints are in his words.
5) Each player that agrees to take on this case will PM me with the destination in which they wish to investigate by the deadline given. I will provide any and all information, conversations, or observations available from that location. All players have the option of turning in their SOLUTION at the end of a game play turn. If a solution is provided they will get a score from 1-150 based on accuracy. Points will be lost if you took more time than Sherlock Holmes in solving the case. (5 points per extra turn taken... however many turns it took Holmes to solve the case...)
--------
SCORING
The SOLUTION for this case will be divided into two parts:
- 1) the essential questions raised in the case (expect: who, what, where, when, why). And each will have a value attributed to it. *These questions will be provided after turn 3 to all detectives as a way to focus everyone on what is most important.*
- 2) the bonus questions possibly seen during the case -- these may or may not relate to the main case, but could be discovered depending on the path each detective takes. These questions also *may* just relate heavily to the canon of Sir Arthur Conan Doyle's Sherlock Holmes stories. *These questions will be asked once a player has provided answers to the ESSENTIAL QUESTIONS via PM.*
NOTE: Keep in mind, not only are you competing against your fellow Baker Street Irregulars detectives, but also against the great Sherlock Holmes. He is also solving the case while you are and following the same clues. Can you beat the master?
SH will solve this case in a pre-determined #of turns in each case. And he will nail all "essential questions". Therefore, his score will always = 100.
Your essential questions will = possible 100 points
Your bonus questions will = possible 50 points
And lastly, for each turn/location investigated more than Holmes needed you will lose 5 points.
i.e. Holmes takes 5 turns and you take 8 turns. You lose 15 points from your final score; (8-5)*5=15.
That is just an example, but it would be fair to expect Holmes to solve the case in 3-10 turns, depending on complexity. (I won't say how complex this case is)
Sherlock Holmes is a very focused man and does not worry about superfluous details of a case, therefore he will never even attempt to answer the so-called "bonus questions", instead focusing on solving the case at hand in as little time as possible. As such, again, his score will be 100.
----------------
Holmes' Lecture (helpful hints?)
Please see this post from the signup thread:
https://www.ogboards.com/forums/sho...ignup-by-9pm?p=3487211&viewfull=1#post3487211
----------------
Instructions:
Just PM me with where you want to go by indicating NUMBER and AREA of London. I.E. "37 NW" or "13 SE". I will send you back the write up of all information from that location which could be of assistance to solving the case (and perhaps the bonus questions).
Once all players/teams have submitted a move for turn 1 we will move onto turn 2... and so on and so forth.
At the end of ANY TURN after you've received the clue from a location, you may PM me with your solution to the Essential Questions that will be posted after turn 3 (you won't solve the case before then...). Once you submit your answers to the essential questions, I will PM you the bonus questions for up to an additional 50 bonus points. Holmes does NOT bother with these, so answering these questions *COULD* be how you catch up, or better, Holmes himself!
Then, when all teams are submitted a solution and answered the bonus questions, I will provide the solution and how Holmes solved the case (i.e. which path he took and why).
Last edited: