Welcome to C9++ Mafia. Though the roles may be unusual, the rules are not. No night talking, no copy/pasting of PMs, etc. Please refer to the wiki on this setup. Note that there are potentially some roles in this game that are uncommon:
http://wiki.mafiascum.net/index.php?title=C9++#
Deadlines go by the timestamp. :00 is still live, :01 is not.
In this game, your role is what it says. There are no secret components to any role.
Nobody knows the setup
Majos will be instant even if I'm not around. Stop talking
Everyone got a PM. Check your PM regardless of what the broken ass indicator says. If you are a special, please let me know you know your role. Other than that, enjoy. Day1 begins now and ends at 4:30:599999999 this afternoon. PM me with any questions regarding your role.
Order of Night Moves (if applicable):
Mafia roleblock
Civ roleblock
Investigation
Protection
Kills
Ruleset from the link:
C9++
C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.
50% of all setups generated will contain a Serial Killer.
Mechanics
This setup uses a Daystart
Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
Cops are guaranteed to be sane
Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
Innocent Child is revealed at the start of Day 1 by the mod
Doctors prevent one night kill. This means if mafia and SK both hit the same person, that person dies.
Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
Mafia Roleblocker cannot kill AND block in the same night.
Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
1-50 = T (Townie. This actually directly influences scum powerroles.)
51-65 = C (Cop)
66-75 = D (Doctor)
76-85 = V (Vigilante)
86-95 = M (Mason)
96-100 = B (Blocker)
The mod then notes how many of each letter is generated.
Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.
Cop Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop, 1-Shot Cop
CCCC = 2 Cops
CCCCC = 2 Cops, 1-Shot Cop
CCCCCC = 3 Cops
Cops are guaranteed to be sane.
Doctor Roles
D = Doctor
DD = Doctor + 1-Shot Doctor
DDD = 2 Doctors
DDDD = 2 Doctors + 1-Shot Doctor
DDDDD = 3 Doctors
Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante, 1-Shot Vigilante
VVVV = 2 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante
Mason Roles
M = Innocent Child (Confirmed at start of Day 1 by mod)
MM = 2 Masons
MMM = 2 Masons + Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)
Blocker Roles
B = Roleblocker
BB = Roleblocker + 1-Shot Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers + 1-Shot Roleblocker
Scum Roles
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather
Serial Killer chooses its ability pregame
Mafia must hit at night unless the RB is the only mafia alive and chooses to RB.
SK may choose not to hit.
Players will only be notified of being roleblocked if they had a night action. Roleblockers do not have to roleblock. If a 1-shot player is roleblocked on the night they have chosen to use their action, they are returned their 1-shot ability to be used during a later night.
GAME ON:
LIKE EVERY FUCKING GAME EVER OT is TEN MINUTES FIRST TO GARNER AN ADDITIONAL VOTE DIES, IF NOT THEN COIN FLIP
http://wiki.mafiascum.net/index.php?title=C9++#
Deadlines go by the timestamp. :00 is still live, :01 is not.
In this game, your role is what it says. There are no secret components to any role.
Nobody knows the setup
Majos will be instant even if I'm not around. Stop talking
Everyone got a PM. Check your PM regardless of what the broken ass indicator says. If you are a special, please let me know you know your role. Other than that, enjoy. Day1 begins now and ends at 4:30:599999999 this afternoon. PM me with any questions regarding your role.
Order of Night Moves (if applicable):
Mafia roleblock
Civ roleblock
Investigation
Protection
Kills
Ruleset from the link:
C9++
C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.
50% of all setups generated will contain a Serial Killer.
Mechanics
This setup uses a Daystart
Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
Cops are guaranteed to be sane
Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
Innocent Child is revealed at the start of Day 1 by the mod
Doctors prevent one night kill. This means if mafia and SK both hit the same person, that person dies.
Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
Mafia Roleblocker cannot kill AND block in the same night.
Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
1-50 = T (Townie. This actually directly influences scum powerroles.)
51-65 = C (Cop)
66-75 = D (Doctor)
76-85 = V (Vigilante)
86-95 = M (Mason)
96-100 = B (Blocker)
The mod then notes how many of each letter is generated.
Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.
Cop Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop, 1-Shot Cop
CCCC = 2 Cops
CCCCC = 2 Cops, 1-Shot Cop
CCCCCC = 3 Cops
Cops are guaranteed to be sane.
Doctor Roles
D = Doctor
DD = Doctor + 1-Shot Doctor
DDD = 2 Doctors
DDDD = 2 Doctors + 1-Shot Doctor
DDDDD = 3 Doctors
Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante, 1-Shot Vigilante
VVVV = 2 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante
Mason Roles
M = Innocent Child (Confirmed at start of Day 1 by mod)
MM = 2 Masons
MMM = 2 Masons + Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)
Blocker Roles
B = Roleblocker
BB = Roleblocker + 1-Shot Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers + 1-Shot Roleblocker
Scum Roles
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather
Serial Killer chooses its ability pregame
Mafia must hit at night unless the RB is the only mafia alive and chooses to RB.
SK may choose not to hit.
Players will only be notified of being roleblocked if they had a night action. Roleblockers do not have to roleblock. If a 1-shot player is roleblocked on the night they have chosen to use their action, they are returned their 1-shot ability to be used during a later night.
GAME ON:
LIKE EVERY FUCKING GAME EVER OT is TEN MINUTES FIRST TO GARNER AN ADDITIONAL VOTE DIES, IF NOT THEN COIN FLIP
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