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Video Game Thread - $70 Zelda Expansion!

sure. that's fine. I guess I buy the spectrum approach. if you're going to nuance the discussion, though - it may help to understand that EA isn't even the worst offender. 2k's most recent games have driven the whole thing off a cliff. they're charging people to buy a free-to-play game.

You don't think Battlefront 2-- a game in which you don't start multiplayer with the game's protagonist unlocked-- is exactly what you're describing?

I know 2K18 hits close to home for you, and what 2K has done with it is appalling, but I think it's important to not act like it's without parallel right now.
 
specifically? the 2k NBA series.

Since 2k13, when they introduced microtransactions, the series has increased the virtual price of card packs (MyTeam) and decreased the amount you get for playing, all while expanding the virtual currency's impact on different areas of gameplay (myplayer story, MyGM, etc.).

I'd bet they've done similar things to the WWE franchise.
 
You don't think Battlefront 2-- a game in which you don't start multiplayer with the game's protagonist unlocked-- is exactly what you're describing?

I know 2K18 hits close to home for you, and what 2K has done with it is appalling, but I think it's important to not act like it's without parallel right now.

I'm not trying to be exclusionary. I'm trying to highlight how pervasive it is. Apologies if I misrepresented the argument.
 
just grabbing a list of major publishers from the googles-

EA
Square Enix
Nintendo
Sony
Capcom
Activision Blizzard
Bandai Namco
Telltale
Ubisoft
Paradox
Sega
Microsoft
Take-Two

Actually looking over that list, only a few of them (EA, Activision Blizzard, Ubisoft, Take Two) seem like particularly egregious asswipes.

Square Enix took a lot of heat for pushing IO into releasing Hitman episodically, but in hindsight I actually view that game as a defense of the episodic release structure for gaming. Nintendo has made some people nervous with the microtransactions in Super Mario Run and their mobile Heroes series, but I don't see them bringing those practices to console any time soon. Paradox offers a lot of DLC, but most of it is inessential. Sega's come under fire for their Total War microtransactions (and the fact that they released TW:WH2 like a year after TW:WH), which are terrible, but again, mostly inessential.

Then you have Microsoft, Sony, Capcom, and Bandai Namco, all of whom seem to have their hands clean so far? At least, I'm not aware of much in the way of microtransactions from them.
 
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specifically? the 2k NBA series.

Since 2k13, when they introduced microtransactions, the series has increased the virtual price of card packs (MyTeam) and decreased the amount you get for playing, all while expanding the virtual currency's impact on different areas of gameplay (myplayer story, MyGM, etc.).

I'd bet they've done similar things to the WWE franchise.

It's worth noting that EA pioneered those practices with Madden and FIFA. 2K was just following the money... and kicking things up to 11.
 
resistance-is-futile-you-will-be-assimilated.jpg
 
careful, careful lest we all recall the Horse-Armor of the Microtransactional Apocalypse unleashed upon the world

And so we don't even get listed as a game publisher anymore? Harsh, man. Harsh.

And btw, you'd be totally fine with some horse armor shit right about now given what else is going on in the industry. Harmless, decorative stuff. Not "oh let me just have you NOT level up unless you give me money"
 
Then you have Microsoft, Sony, Capcom, and Bandai Namco, all of whom seem to have their hands clean so far? At least, I'm not aware of much in the way of microtransactions from them.

Bamco runs a gacha game and were caught goosing the pull rates depending on who you are and how much money you spend.
 
Downloaded Fortnite Battle Royale last night and played 6-7 games. The entry barrier seems pretty high with how good everyone was. Switching weapons and building is a real pain in the ass.
 
So I pulled that from a Metacritic list of publishers from 2016... I don't think y'all had any major releases last year, aside from Dishonored 2 which might explain it

But yeah, CREATION CLUB RABBLE RABBLE RABBLE
 
So I pulled that from a Metacritic list of publishers from 2016... I don't think y'all had any major releases last year, aside from Dishonored 2 which might explain it

But yeah, CREATION CLUB RABBLE RABBLE RABBLE

Until we get another TES game they're dead to me anyway.
 
And remember, the bulk of the Fallout 4 DLC (setting aside Far Harbor and Nuka World) was pretty widely criticised as being cosmetic cash grabs / disappointing given the raised season pass price.
 
Which isn't to say that Bethesda is terrible or anything-- they also gave away Skyrim Special Edition to Skyrim PC owners, and provided the hi-res FO4 textures for free. It's just all part of the calculus, which I think supports a more nuanced view of microtransactions and loot crates and DLC.

Every company is going to try to make money, and it's stupid to fault them for that, so I do think it's worth taking the time to positively reinforce companies that are doing their best to make money without being exploitative.
 
Which isn't to say that Bethesda is terrible or anything-- they also gave away Skyrim Special Edition to Skyrim PC owners, and provided the hi-res FO4 textures for free. It's just all part of the calculus, which I think supports a more nuanced view of microtransactions and loot crates and DLC.

Every company is going to try to make money, and it's stupid to fault them for that, so I do think it's worth taking the time to positively reinforce companies that are doing their best to make money without being exploitative.

and boom goes the dynamite
 
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