Screamindemon3
Well-known member
But it really doesn’t
Was "Hyrule Warriors: Age of Calamity" any good? I had just beaten BOTW when it came out, and never picked it up bc I wanted a bit of a break.
Finally beat Demon's Souls. It was a grind but I loved it. The gameplay is a lot of fun. My issues come with the complete lack of direction. I finished the game with about a million items that I have no idea what they do, and some that there is just no way you would know what they do if you didn't look them up. So while I refused to look up how to beat levels, I found myself constantly having to read basics about the mechanics of the game as well as what items did. The stakes are so high (if you die, your corpse keeps all of your souls/currency and the level completely resets. If you die again, whatever souls/currency on that first corpse are lost forever), you really don't want to be wasting items/currency/time. There is also next to no story, so if that's what you're looking for you've come to the wrong place. But back to the positives: There is a TON of replay value. Playing a melee character would be a RADICALLY different experience than playing a caster. As I mentioned, there is really no direction for anything. So even if you played it through again using the same character, you would be sure to find all sorts of new things. There are also several choices you have to make that can only be made once for that character then never again, so there is inherent replay value even outside of the creative aspects.
Finally beat Demon's Souls. It was a grind but I loved it. The gameplay is a lot of fun. My issues come with the complete lack of direction. I finished the game with about a million items that I have no idea what they do, and some that there is just no way you would know what they do if you didn't look them up. So while I refused to look up how to beat levels, I found myself constantly having to read basics about the mechanics of the game as well as what items did. The stakes are so high (if you die, your corpse keeps all of your souls/currency and the level completely resets. If you die again, whatever souls/currency on that first corpse are lost forever), you really don't want to be wasting items/currency/time. There is also next to no story, so if that's what you're looking for you've come to the wrong place. But back to the positives: There is a TON of replay value. Playing a melee character would be a RADICALLY different experience than playing a caster. As I mentioned, there is really no direction for anything. So even if you played it through again using the same character, you would be sure to find all sorts of new things. There are also several choices you have to make that can only be made once for that character then never again, so there is inherent replay value even outside of the creative aspects.
If I didn't have so many other games I wanted to play, I would absolutely start another character. I've also heard that some of the newer games in this ruthless genre provide more description, guidance and story while maintaining very challenging gameplay. So with that in mind, I'm going to take a breather from the super sweaty RPG, and move onto Resident Evil Village and Disco Elysium.
There's a ton of story, but it's hidden in easter eggs and item description. Just telling you wouldn't be very Souls-like.
To learn more about the lore, I highly suggest this guy's channel.
https://www.youtube.com/user/VaatiVidya
So yeah. Wow. Maybe I was too busy sweating through my first experience with this type of game, but I picked up on about 1/10 of that at best. It's tough when the game isn't really linear, and you can miss items or characters that help provide context. I really wish I had watched some of these videos before I started playing, which would have gone along with the theme of having to look up the basics of what a traditional video game provides. Thanks for posting that link though. At least I can appreciate it more in retrospect, if not real time.
Welcome to souls games. One thing i love is the coop aspect of souls games. Giving and getting assistance is a ton of fun. I played demon's soul when it was originally out so I don't recall if it had the coop aspect.
Until today, that is. Nintendo dropped a two-minute commercial for what it’s calling the Nintendo Switch OLED, referring to its primary selling point: a brighter, more vibrant, slightly larger screen. Starting October 8, buyers who pony up $349.99 will receive a slightly heavier Switch that also boasts better sound than the currently available model. The console dock—which allows the device to connect to a television—comes with a built-in ethernet cable. And it will offer twice as much on-board internal storage as previous editions of the Switch, at 64 GB by default.
This all sounds well and good, if irrelevant to most of us that already own a functioning Nintendo Switch. These improvements are not particularly exciting to anyone but the most completist of Nintendo hardware lovers given that, as Nintendo confirmed to The Verge, the system itself has no other spec changes. A Switch is a Switch is a Switch—even when it’s a slightly bigger, slightly brighter one.