You do not need to be intimately familiar (or even remotely familiar for that matter, see below) with the book, its characters, or its themes in order to play this game.
In this game we will have three factions: 1) The town, made up of recovering addicts from Ennet House Drug and Alcohol Recovery House[SUP]1[/SUP] (redundancy sic), residents of the neighboring Enfield Tennis Academy[SUP]2[/SUP], and members of the US Office of Unspecified Services[SUP]3[/SUP], 2) the “mafia” is made up of various and sundry members of various and sundry Quebecois Separatist Groups[SUP]4[/SUP], and 3) an Indy Serial Killer. Night kills will have different flavors to allow distinction of the actions of each faction.
The book Infinite Jest is set in the near-future when the United States is part of the Organization of North American Nations[SUP]5[/SUP]. All of New England north of Boston has been forcibly ceded to Canada (under threat of nuclear annhilation) and turned into a giant toxic waste dump which is fed by giant catapults along the border which hurl waste northward. Said dump is inclusive of southern Quebec, which, to be fair, most players at certain upscale Boston-suburb tennis academies would, when subjected to like even the slightest prodding or cajoling, most probably tell you was actually improved by the catapult-launched loads of toxic waste lobbed in its direction. The territory is roamed by either giant feral hamsters or dinosaur-sized feral toddlers (the stuff of fucking nightmares, truly).
The book is also the eponym of a movie made by James Incandenza that is so engrossing and powerful that any person who watches it immediately becomes catatonic, face warped into a grotesque mask bordering on both happiness and horror. Those that are exposed to Infinite Jest lose all interest in anything (for e.g. food or any forms of even like the most basic of human hygiene) other than watching the movie over and over on an endless loop. The watcher slowly withers and dies, transfixed.
The Quebecois Separatists are in search of the master copy of The Entertainment from which they hope to be able to create copies that can be sent out to O.N.A.N. political leaders in a terrorist act that will force Canada to allow Quebec to secede.
But honestly, Infinite Jest (the book) is not about this storyline. Its a story about addiction, recovery, dysfunctional families, depression, the dangers of the human need to be entertained, and the hollowness of life that creepingly comes upon us as we cede active engagement with other actual humans in our lives in place of shiny, colorful things to entertain us. Oh and tennis. Its also about tennis.
1) Ennet House Drug and Alcohol Recovery House (redundancy, sic) is a Boston-area halfway house for recovering addicts of all flavors. It is located just down the hill from Enfield Tennis Academy (see, super 2, below) and characters from Ennet House Drug and Alcohol Recovery House (redundancy, sic) play a major role in the events that unfold in Infinite Jest.
2) Enfield Tennis Academy (ETA) is an elite Junior Tennis Academy located in the suburbs of Boston. Found by James Incandenza, it serves as one of the primary settings for Infinite Jest. It is located, not randomly one would presume, just up the hill from Ennet House Drug and Alcohol Recovery House (redundancy, sic).
3) US Office of Unspecified Services (aka Le Bureau Sans Specificite, or BSS, to our not-so-friendly ‘Nuck separatist neighbors to the North) is a newly formed agglomeration of many of the current US services, agencies, offices, and other assorted governmental detritus responsible for violence in some form or other and as such it encompasses e.g. the Nat'l Security Agency, A.T.F. and D.E.A., C.I.A. and O.N.R. and Secret Service.
4) The Quebecois Separatists are a loosely-affiliated group of fringe ‘Nuck terrorist groups the most well-known (and pretty much the most rapacious) of which is Les Assassins de Fauteuils Rollent (The Wheelchair Assassins), a group of wheelchair-bound terrorists comprised of the sons of Quebecois miners who lost their legs playing a childhood game called La Culte du Prochain Train (“The Cult of the Next Train”) (super a). Moments before suffering a violent death, victims of the AFR are said to “hear the squeak” (e.g. the squeak of the wheels of the assassin’s chair).
4a) La Culte du Prochain Train is a game played by the male progeny of asbestos, nickel, and zinc miners in the remote Papineau of Quebec. In its simplest form, the game is played by 216 boys organized into groups of six. Each group of six stands on consecutive railroad ties and awaits an oncoming train. The goal of the game is to be the very last among the six to dive across the tracks in front of the train and emerge with limbs intact. If the last of the six to jump is struck by the train, the 2nd to last will advance (assuming intact limbs, obviously). The winner of each round advances to the next round and on and on until only six remain. It is not uncommon for several of the final six to be struck. That many of the initial members of the AFR were members of this final group across multiple competitions is beyond sociohistorical dispute.
5) The Organization of North American Nations (O.N.A.N.) is a unified North American entity made up of present-day Mexico, The United States, and Canada.