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Mafia C9++ Game Thread - Day 5 Ends 10:30AM

bym051d

I AM VERY IMPORTANT
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Welcome to C9++ Mafia. Though the roles may be unusual, the rules are not. No night talking, no copy/pasting of PMs, etc. Please refer to the wiki on this setup. Note that there are potentially some roles in this game that are uncommon:

http://wiki.mafiascum.net/index.php?title=C9++#

Deadlines go by the timestamp. :00 is still live, :01 is not.

In this game, your role is what it says. There are no secret components to any role.

Nobody knows the setup

Majos will be instant even if I'm not around. Stop talking

Everyone got a PM.

Order of Night Moves (if applicable):

Mafia roleblock
Civ roleblock
Investigation
Protection
Kills

Ruleset from the link:

C9++

C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.

50% of all setups generated will contain a Serial Killer.

Mechanics

This setup uses a Daystart
Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
Cops are guaranteed to be sane
Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
Innocent Child is revealed at the start of Day 1 by the mod
Doctors prevent one night kill. This means if mafia and SK both hit the same person, that person dies.
Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
Mafia Roleblocker cannot kill AND block in the same night.

Randomization

The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:

1-50 = T (Townie. This actually directly influences scum powerroles.)
51-65 = C (Cop)
66-75 = D (Doctor)
76-85 = V (Vigilante)
86-95 = M (Mason)
96-100 = B (Blocker)

The mod then notes how many of each letter is generated.
Setup Determination

Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.
Cop Roles

C = 1-Shot Cop

CC = Cop

CCC = Cop, 1-Shot Cop

CCCC = 2 Cops

CCCCC = 2 Cops, 1-Shot Cop

CCCCCC = 3 Cops

Cops are guaranteed to be sane.
Doctor Roles

D = Doctor

DD = Doctor + 1-Shot Doctor

DDD = 2 Doctors

DDDD = 2 Doctors + 1-Shot Doctor

DDDDD = 3 Doctors
Vigilante Roles

V = 1-Shot Vigilante

VV = Vigilante

VVV = Vigilante, 1-Shot Vigilante

VVVV = 2 Vigilantes

VVVVV = 2 Vigilantes, 1-Shot Vigilante
Mason Roles

M = Innocent Child (Confirmed at start of Day 1 by mod)

MM = 2 Masons

MMM = 2 Masons + Innocent Child

MMMM = 3 Masons

MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)
Blocker Roles

B = Roleblocker

BB = Roleblocker + 1-Shot Roleblocker

BBB = 2 Roleblockers

BBBB = 2 Roleblockers + 1-Shot Roleblocker
Scum Roles

TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTTTT = Goon + Godfather

TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TTTT = 2 Goons + Roleblocker

TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

TT = Goon + Roleblocker + Godfather

T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)

0 Ts = Goon + Roleblocker + Godfather

Serial Killer chooses its ability pregame

Mafia must hit at night unless the RB is the only mafia alive and chooses to RB.

SK may choose not to hit.

Players will be notified of a roleblock regardless of whether they had a night action. Roleblockers do not have to roleblock. If a 1-shot player is roleblocked on the night they have chosen to use their action, they are returned their 1-shot ability to be used during a later night.
 
Player List

1. RomanovKU (Rommy) - Vanilla Civ - Killed N2
2. Deacsfan27 (Doofus)
3. gouda - Mafia Godfather - Lynched D1
4. timdunkandthefunk (TimDunk)
5. Smidge - Mafia RB - Lynched D3
6. DeacdeTejas (Tejas)
7. AsesinoDeTortugas (Gooner / AssTurtle)
8. Toogs (Toots)
9. Knight
10. Eagles_Legendz (Eagles / Eaglez / Iggles) - Mafia Goon - Lynched D4
11. Deaconblue (Blue) - Vanilla Civ - Lynched D2
12. ryalaman (Ryala)
13. Manning (JHawk) - Innocent Child - Killed N1
 
Last edited:
Day 1 begins now and ends tomorrow morning at 10:30AM

Mod Note: JHawk is an Innocent Child
 
Last edited:
Mod Note: JHawk is an Innocent Child

(sorry for the delay)
 
We should majo smidge before he gets here.
 
Also as indicated in signup my availability tomorrow might be fairly limited.
 
I googled mafa and still dont know what it is
 
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