ChaosDeac
Well-known member
General Game Rules
The below rules apply, unless contradicted by a role PM or ruling. The independents and mafia have safe claims and the claims are characters of various levels of importance.
Voting
Day/Night Length
Illegal Stuff
Gameplay
Winning
The below rules apply, unless contradicted by a role PM or ruling. The independents and mafia have safe claims and the claims are characters of various levels of importance.
Voting
- Votes must be in either BOLD or ***VOTE*** to count.
- Majorities are in effect for 7+ players remaining. Typical twilight occurs if a majority happens and I'm not around to call night.
- Votes on the deadline counts. Official time is at www.Time.gov
- There is no OT. A tie at the end of a round will result in an instant RNG to kill one person.
- I encourage people to do their own vote count posts as I will not always be around.
Day/Night Length
- Days end at 10:30 AM, 1:30 PM, 4 PM
- You have 20 minutes to send your night actions. I will not wait around for someone to send their PM to me.
- In your PM to me, make sure the subject has your role & the night # (i.e. “Link, Night 2”).
- Be patient. A lot of people will have powers so it might take a few minutes to process the night actions.
Illegal Stuff
- Do not edit or delete posts under any circumstances.
- Do not post any tags.
- You can only miss one vote.
- Don't talk at night. The round ends at the announced time & there is no 1 minute buffer. I will normally excuse “game posts” that are only a few seconds late but late posts, especially ones I view as attempts at gaining a competitive advantage, will result in an admin-kill.
- You are responsible for making sure you only post during the daytime. I recommend refreshing the page right before posting to ensure your in compliance.
- Don’t post your PM or reference a PM.
- Planning or actually getting purposely admin-killed will result in your death and a teammate’s death.
Gameplay
- There are 25 people:
- 17 town-oriented people
- There are some vanilla cits (Kakariko Villagers) for balancing purposes
- 6 mafia (two teams of 3)
- All mafia are on the same side but play separately until one mafia only has one player left then the two combine
- The mafia alternates night hits and can hit the other mafia with their hits
- Mafia 1 hits on odd nights, Mafia 2 hits on even nights
- 2 independents
- 17 town-oriented people
Winning
- TOWN - Eliminate the mafia and all independents.
- MAFIA - Eliminate or make it impossible for the town to win plus kill Independent #1. You may leave Independent #2 alive.
- INDEPENDENT #1 - Eliminate the town and mafia. You may win with the other independent.
- INDEPENDENT #2 - Eliminate the town. You can leave the mafia OR Indy #1 alive but not both.
- Upon an independent’s death, I’ll disclose if it was Indy 1 or Indy 2.
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