I think the clunky controls are kind of the point, it’s not supposed to be a game that you can fly through unrealistically.
it's possible it's by design but I doubt it
Alright I gotta ask, how the hell did this game get 97/100 on metacritic? It high key sucks
Alright I gotta ask, how the hell did this game get 97/100 on metacritic? It high key sucks
Alright I gotta ask, how the hell did this game get 97/100 on metacritic? It high key sucks
see also: Breath of the Wild
the game movement seems extremely unpolished compared to an Elder Scrolls, Fallout, or BotW roamer type game.
As opposed to unpolished for bugs and weird graphical glitches.
I haven't played RDR (gotta finish Dark Souls on Switch and DQ11 on PC first), but it it's like GTA, I'm sure I'll like it.
Unlike so many modern open-world games, Red Dead Redemption 2 does not want you to achieve dominance over it. It wants you to simply be in its world, and to feel like a part of it. It’s a crucial distinction, and a big part of what makes it all so immersive and engrossing. The thrill of playing Red Dead 2, like with many other Rockstar games, comes not from how fun or empowering it feels on a moment to moment basis. It comes from the electric sense that you are poking and prodding at an indifferent, freely functioning world.
I'm enjoying the game much more after the 2ish hour intro/tutorial section. Sure, movement is slow (deliberate to be nice??), but you can help the speed (not of animations) a bit by messing with the control sensitivities in the options. There's a toggle run option instead of holding the button down. You don't HAVE to hunt or do most of the general upkeep stuff if you don't want to, it's just in the tutorial to teach you if you want to do it. Riding all over can take time, which I like for the most part, but I think a fast travel option opens up later if I remember correctly. My general point is I wasn't really having much fun during the long tutorial, but once the world opens up it's pretty awesome.