In the end it was 18 vs 12 or 17 vs 13 depending on Huell (who thought he was a civ and finished the game as a civ but spend some time unwittingly on the indy squad). The game began 20 vs 5 vs 5 with cross hits possible. There were none. I don't think (other than Knight) the indy hit mafia at night either. So the civs got a little unlucky as well on that. Having mason cops with an angel (who could self-protect once) is pretty strong. There were also 3 or 4 civs that had the ability to survive a lynch or hit if they used it correctly (required luck but it was there). I also got shit from gooner that you could discover Kim but PH (chuck) was only looking for his brother, so I think that was correct.
Do I think it was perfectly balanced? No. Did I want 2-3 more civs? Yes.
Did I think it would be nice to have a game where an indy stood a legit chance and I think I was more focused on that than perfect balance. As toogs said, results oriented but it worked. You and juice never got to use it but I had things set up that it would have been unlikely not to find each other by night 3 --- or 4 at the latest. I think it's a fair criticism but I think ultimately, a cross hit or two and maybe you are in this.
JTP had a lot of chances to find the GF. When he finally did, he got whacked the same night and as GAT will confess, he wrested with killing you over JTP there because he knew Saul's hit.
Again, I hope you enjoyed. I know I twisted your arm to play. I know everyone wants to win and I'm sorry for those that didn't feel like they had a chance.
I would never call them sore losers but I can't be responsible for what gooner, gat and duff say.