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Video Game Thread - The Last of Us = GOTY

looks like they are moving up in their time line through history to continue the story. Assassins Creed 1 Altaire, AC II, Brotherhood, and Revelations Ezio. New assassin for the American revolution?

I have just started AC Revelations this week after having it since Christmas, but I have been busy with NCAA, Skyrim, MW3, BF, and school. I must say the controls seem off to me. I cannot get my factions to lure away or do anything. I do not know how this ends so I don't know if my above assessment could be true or not. I figured they would continue through time until we got to Desmond and then actually make the finally a game about Desmond ending the Templars.

Off compared to Brotherhood? I felt that they were pretty much the same...
 
New assassin, supposedly native american. Has the potential to be very interesting, but there weren't many tall building to scale in revolutionary America. Could take out a significant part of the gameplay.

They'll figure it out. Just make Boston, Philadelphia, and Baltimore the locations. Something like that. There will be enough churches and other buildings.
 
I played Brotherhood and can't wait for Revelations though. I'm waiting for a break in work to start.
 
I am 30% through it and so far brotherhood just eclipses it. And it seems much shorter so far. Ezio is an old man and I think they are setting him up to kill him this game, but I don't know.
 
New assassin, supposedly native american. Has the potential to be very interesting, but there weren't many tall building to scale in revolutionary America. Could take out a significant part of the gameplay.

trees to scale make you adapt as an assassin has to.
 
I just beat Revelations (as in like 5 minutes ago). I was fairly satisfied. It felt a lot like Brotherhood but they did enough to make me feel justified in buying and investing my time in it.
 
I'd be game if I had a 360. Mine RROD'd about a month ago. It was about 5 years old.

I would think that if you found someone with a 360, you could use your 360HDD and their system, no?

Also, I saw this the other day.

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Almost a quarter century after SimCity Will Wright, Maxis is developing a new simulator cities.

Genre: Construction of cities.
Publisher: Electronic Arts.
Developer: Maxis (Darkspore, GS06/11: 60 points).
Date: 2013.
State: 30% of development.

PROS
New graphics engine and road round.
Multiplayer mode.
Buildings updatable.
The various cities.
Send infographics.
The positioning of the camera …

CONS
Do … can cost scenarios.
The Sims are sometimes shown without a head.

Mayor ¿? How boring! All day at the office, holding the complaints of citizens and controlling the deficit: Who can see this as funny? For a lot of people thanks to SimCity, and for over two decades. Surprisingly, the urban series consists of five parts, from classic SimCity (1989) to the most recent SimCity Societies (2007). In addition, all games except Societies were developed by Maxis and designer Will Wright, co-founder of the study, we also have The Sims and Spore. Will Wright, is now designing TV shows and toys, but Maxis still there are plenty of experienced people for the next installment, simply called SimCity. Kip Katsarelis Producer leader, says there are enough teachers in Maxis for all stages of development. We went with him and his team.

Pride leads us up to the news Katsarelis SimCity. Most surprising: the new graphics engine Glassbox. Unlike before, we write without viewing angle, but allows any idea of ​​our creation – either float on the city or read the signs of each store. But not enough: “We, the players, no tables saddest cut around the ears,” says Katsarelis. “Instead, have been inspired by modern computer graphics representing complex relationships attractive.”

SimCity always looks attractive and bustling city and is full of life anywhere. If you look at a shopping center, police station or a factory, the Sims leave home and go to work, meet for lunch or protest against the council if there are too few jobs. There are a few buildings that change their appearance and therefore its functions: “As you go through the game, you can customize your town and individual buildings,” promises Katsarelis. About every ten criminals caught, the police station, or a new fire station will help firefighters to reach fires faster.

Some 20 years after the first SimCity, now winding roads are a reality. Gone are the days when all cities were like any U.S. city with orthogonal road networks. What remains is the classification for residential, commercial and industrial, which has added the graphic detail with much love. As soon as you place a new residential area, the construction workers built the homes of bottom-up, followed by the arrival of the cars of the new owners moving so diligently to begin to save their belongings in their new home. All this is accompanied by live, work, and car noises. -Smooth interface, and a new soft melody, If you decrease the zoom of the camera and build a coal power plant on the outskirts of the city. After the workers complete their work, you’ll see that the delivered coal on a conveyor belt travels in the building. So we can see at a glance whether a power plant and all other buildings are fine.

Too good to be true: In these pages you will find images, but are concepts of art. Why Maxis prevents Glassbox show the new engine? The reason: The current video quality does not meet the requirements of internal – and there is open play as full a level of development. The graphics are polished only towards the end of a high quality development.

Reveals another click of the red color compensation, the current flowing through the generators. At dusk, the lights of the houses, and flashing neon lights of the shops. With the house, electricity and water, for now our Sims are satisfied, while we take care of creating jobs for the next morning. But not all Sims are equal, a trucker from listening to loud heavy metal music. “Because it has not yet been called the police, the city also prevents arsonists,” said Katsarelis. A little later a house on fire and Sims escape over the rooftops, some with their clothes on fire. These events we have reported the local newspaper “SimCity Wire” in the single player and multiplayer.

By the way, including SimCity 2000 Network Edition in 1996 offered a multiplayer mode to connect to the network and share materials with other mayors and cooperate in the development of cities or compete against each other. The new SimCity is based on this idea. We manage a region along with our friends, visit and share resources on land, sea or air. As in the solo mode, you can create a specialized city according to our wishes. We dream of an elegant residential, leisure and you need to find jobs and electricity? No problem, our friend might like to be the largest coal producer in the world.

The addition of “the world” is to be understood literally: “There’s global leaderboards, where everything relates to economic production or raw material players can compete with other players,” says Katsarelis. Anyone can climb in the rankings, unlock achievements. For example, visit the lobby of City Hall to the building campaign of mine. If we agree, the new industry provides more jobs. But decisions are always a downside: increased pollution produces coal mines, casinos attract crime. Interestingly, even in solo mode, the prices of commodities are determined online gaming – good idea?

Speaking of raw materials: When creating games in the Middle Ages or in the distant future, cares not always the reality of raw materials and technology trees. But SimCity is set at present, there are serious discrepancies in weight. Here is the Lead Designer Stone Librande. The development of complex issues more accessible and at the same time makes anyone before, but he has invented for his children in the last 15 years 15 table games. His philosophy, explains: “I have no idea what will SimCiy player, but I can give you pieces that get a lot of fun.”

Librande Stone is based on SimCity game systems that fit in spite of its complexity and statistical tables. Thus we see graphs that describe the relationship between population density and land value, other tables show the flows of population, industry and commerce, and other graphic illustrating two final scenarios: a city ecologically exemplary, but one step away from bankruptcy and a metropolis corroded by factories, as the population becomes extinct due to disease. Librande Stone talks about the importance of decisions: “What should be without a mayor? In his private helicopter, or some schools? Ignore the welfare of the people, to rich tourists go on holiday the night “?

Too, you should not ignore the needs of voters. “The Sims unemployed may become beggars in public parks, while new empty homes attract criminals, which increases the risk of fire and reduces the value of land in the district.” Only with Librandes designs, we could fill 10 full pages, which is why at this point say, SimCity has nothing to hide in terms of depth of play. Instead of deep theoretical lessons in the next visit we would like to grab the mouse and keyboard, because in the end what counts at the end of the day is practice. Even in urban planning.

Interview with Lucy Bradshaw

GameStar: It’s been a while since the fourth installment of SimCity …

Lucy Bradshaw: Because we were busy with The Sims and Spore, and SimCity wanted to make sure count on an excellent artificial intelligence, a decent multiplayer mode, and finally get road curves and 3D graphics with ease. So you can change the camera angle and the houses disappear automatically by reducing the zoom view.
—-
GameStar: Import your own houses in The Sims, would be a stroke of genius for players of SimCity.

Lucy Bradshaw: At present we have not expected, because the game is technically very different. However, customization is: you design a house in The Sims very detailed, and SimCity are improved buildings with new modules, has its own intelligence and gameplay.
—-
GameStar: With all the meetings, do you have time to play Lucy Bradshaw?

Play our own songs and sending feedback to the team. In travel, play with the iPhone and the iPad, and I usually spend my Christmas vacation in strategy games in real time.

Closing Comments by GameStar editor Roland Austinat

According to Maxis, still take approximately one year to SimCity is ready. But I like what I’ve seen so far: the online modes, new graphics, smarter Sims, upgradable buildings, with individual strengths and compelling cities, world rankings, send info-graphs and dynamic music. You can feel how much heart and blood have designers to develop the first delivery in the modern era. The fact that the creator of SimCity Will Wright does not work in this part, I do not worry: The fourth installment has already been created without their help. Just a shame that our practice was very short: I like to have seen ships and aircraft, or the disasters that have announced, explosions, snow storms, meteor impacts and other disasters do simulated physically correct to turn a city into a lot of Casino debris.
 
I thought they said the Assassin's Creed 3 line was the end of the series? I would assume that doesn't mean 3 is the last one though, it could be like 2, with Brotherhood and Revelations.

Ubi Soft has said that AC 3 is supposed to finish up this storyline considering that at the end of the first game they had the whole Doomsday 2012 angle and 12/21/2012 is only 9 months and 20 days away
 
I am 30% through it and so far brotherhood just eclipses it. And it seems much shorter so far. Ezio is an old man and I think they are setting him up to kill him this game, but I don't know.

I think it is about the same length as Brotherhood. Ezio still has some tricks to show you before the end of the game. Constantinople was not as memorable as Rome, but it was still good. The one thing I didn't like was that, with the addition of bombs, they messed with the controls so that the "interact" (speak, synch, etc) was moved to a very non-intuitive stick click.

Still love the multiplayer, though.
 
Ubi Soft has said that AC 3 is supposed to finish up this storyline considering that at the end of the first game they had the whole Doomsday 2012 angle and 12/21/2012 is only 9 months and 20 days away

I can't imagine them not doing another AC game. It has been the huge breadwinner for Ubisoft, and I don't think they have the artistic restraint to stop making games that make them a ton of money.
 
I think it is about the same length as Brotherhood. Ezio still has some tricks to show you before the end of the game. Constantinople was not as memorable as Rome, but it was still good. The one thing I didn't like was that, with the addition of bombs, they messed with the controls so that the "interact" (speak, synch, etc) was moved to a very non-intuitive stick click.

Still love the multiplayer, though.

I don't think I used a single bomb in that game, except during the tutorials for them.
 
I can't imagine them not doing another AC game. It has been the huge breadwinner for Ubisoft, and I don't think they have the artistic restraint to stop making games that make them a ton of money.

I think they've said that they will finish this story arc, but there will be more games.
 
SSX is so infuriating at some times. Don't know if anyone else has it, but the deadly descents levels are mostly annoying, in my opinion. It's not fun flying through caves with only a headlamp and falling into a pit just because they felt it would be fun to limit your vision. Same goes for the damn pulse goggles thing...
 
How many of you Assassin Creed fans are anal about getting full sync on your missions? I almost always suck on my first play through and end getting seen or killing someone I am not suppose to and I want to go back and get 100% after the game, but just never get around to it. I was going to go back and do brotherhood before my last ps3 died on me. I am enjoying revelations and brotherhood was near perfect for me, a much much improved game from the repetitiveness of AC 1.
 
I get full sync on everything, except some of the treasures and guild missions (the kill five guys while on horseback type, not actual missions). I can usually get them the first time through or after a single replay, but there are the occasional missions that frustrate me. I'm really anal-retentive about achievements, though, so I need to hit those 100% goals. And yes, I got all the flags also... in every game.
 
shards of the animus this time though. Did you use guides to find the shards I am going to have to? I have 14 of 100 so far.
 
I got all of the animus data fragments but not full synch. There are a few missions that I didn't get 100% on that just aren't worth doing over for it. I'm at like 94% or something like that.

Also, once you get 50 of the fragments, they put the rest on your map
 
Is it normal for your armor to jump up from 6 blocks to like 20 after one mission? The others I remember it taking so long having to get upgraded armor.
 
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