awaken
Well-known member
Agreed. He needs to sell to stormfury, but he can't let it go.
kmoney said:?? Don't give up now! We're weeks away! You'll have something besides my words to point to soon.manofwar said:porterman said:It will have been down for two years before you know it. It's sad it had to end like this, it was a fun game. RIP DTL.
Yeah, down 1.5 years this month, happy anniversary. Wish I could point to some evidence to argue against your statement... but I cant.
kmoney said:No fancy graphics yet, just text on a white background. As was mentioned in earlier in this thread, it won't be all fun and games at first. Mostly bugs, lack of features, wiping everything and starting over, etc.manofwar said:Cool. Thanks. Cant wait. How about throwing us a bone and maybe post a pic of the games new logo?
kmoney said:No technical expertise needed to help test. We'll basically just be playing the game and talking about what is going wrong and what we can do better. Occasionally I may ask for people to do specific things (eg everyone try to log on at 4pm Pacific Time and recruit).uconn45 said:kevinapps said:rsfaithful said:itt: people don't understand that testing entails more than just playing the game
Agreed.
LOL--I thought about this possibility immediately after I volunteered to test. If true technical expertise is needed, I won't be much help. Either way I'm excited for the return of DTL
Status Update, December 6th
Unread postby kmoney » Sun Dec 06, 2015 7:23 pm
Got the test server up and a few coaches, friends and family helping me iron out the wrinkles. As I posted in the last thread, December will be a tough month for me to get much done. Probably looking at some time in January for opening up testing to everyone.
kmoney said:As expected, had next to no time to get anything done over the holidays
Probably looking at February for open testing
Ok things are about where I wanted to get to. It's Wednesday afternoon, I'll post the testing thread this coming Monday, the 7th.
Some notes
- When I say "things are about where I wanted to get to", that is the most recent version of "wanted", ideally things would be closer to a finished product before starting "beta" testing.
- The plan in general is something like this: get some people signed up, have a day or two to click around, set lineups, etc. I'll run 2 games the first day, then 3 games a day (roughly morning, noon and afternoon) thereafter. This will give everyone a chance to recruit overnight.
- We'll simply use the message board for feature and bug discussion. I have a separate issue tracking system I use where I can get everything in the queue that needs to be done.
- There is no requirement that you are super active on the message board to have a test account. I'm sure we will have enough people sharing their opinions
Let me know if you have any questions at this point.
Ok things are about where I wanted to get to. It's Wednesday afternoon, I'll post the testing thread this coming Monday, the 7th.
Some notes
- When I say "things are about where I wanted to get to", that is the most recent version of "wanted", ideally things would be closer to a finished product before starting "beta" testing.
- The plan in general is something like this: get some people signed up, have a day or two to click around, set lineups, etc. I'll run 2 games the first day, then 3 games a day (roughly morning, noon and afternoon) thereafter. This will give everyone a chance to recruit overnight.
- We'll simply use the message board for feature and bug discussion. I have a separate issue tracking system I use where I can get everything in the queue that needs to be done.
- There is no requirement that you are super active on the message board to have a test account. I'm sure we will have enough people sharing their opinions
Let me know if you have any questions at this point.
How do we sign up for beta testing? Last time I checked, I couldn't get into my account.
"probably looking at tomorrow night" - kmoney
It's back, and I'm playing.
Missed this.