deacvision7
Mod Emeritus
Welcome to the streets of Victorian London. The fog is rolling in and *murder* is in the air. Because, you know, there has been a murder and someone is about to employ the great and brilliant Sherlock Holmes to solve the case!
You are one of the Baker Street Irregulars are also out to solve the crime. (players may play as a tandem of two, if desired)
Can you beat your fellow BSI's to being able to solve the case? This one is a little different as there is NO mark from Sherlock Holmes to beat. Just you versus the other irregulars. I will also provide no hints as to how many moves each player/team has taken.
I'll just keep track until they are ready to solve the case and ask them the questions needed to be answered.
This game involves no elements of luck. No dice rolls. This is just a challenge of your mental ability, your cognitive thinking, and your deductive reasoning skills.
RULES:
1) I will provide a map of Victorian London divided into 5 sectors of the city. Within in city there will be many place to visit for clues. Some places will provide great insight into the case, some will confuse you, and yet some will be dead ends. So choose your path of investigation wisely. Later, I will provide maps of the mansion in which the murder took place.
2) I will provide a Newspaper from the days leading up to the murder. Some articles will be unrelated, yet, some, perhaps... will be related. It is up to you as the detective to discern which is which and what is what.
3) Each player will be on their own. Each will go to a location and get a full detailing from that location including any and all clues available. But again, some places will provide more relevant information than others. And some locations will send you on a divergent path that has nothing to do with the case at all. It is up to you to decide what is relevant and which leads to follow.
4) I will provide a lecture from Sherlock Holmes before we start. I implore everyone to read this in full if they wish to play. Some *very* valuable hints are in his words.
5) Each player that agrees to take on this case will PM me with the destination in which they wish to investigate by the deadline given. I will provide any and all information, conversations, or observations available from that location. All players have the option of turning in their SOLUTION at the end of a game play turn. If a solution is provided they will get a score from 1-100 based on accuracy with bonus points for speed (fewer number of locations/clues) investigated.
SCORING
The SOLUTION for this case will be divided into two parts.
- 1) the essential questions raised in the case (expect: who, what, where, when, why). And each will have a value attributed to it. *These questions will be provided after turn 3 to all detectives as a way to focus everyone on what is most important.*
- 2) the bonus questions possibly seen during the case -- these may or may not relate to the main case, but could be discovered depending on the path each detective takes. These questions also *may* just relate heavily to the canon of Sir Arthur Conan Doyle's Sherlock Holmes stories. *These questions will be asked once a player has provided answers to the ESSENTIAL QUESTIONS via PM.*
NOTE:
Your essential questions will = possible 100 points
Your bonus questions will = possible 50 points
THIS CASE WILL ONLY TAKE ABOUT A WORK DAY (9-5) AT MOST TO SOLVE -- just a matter of PM and online availability. Would take 1-2 hours in real time.
Who wishes to attempt to solve this case? (I'll take up to 7 people/teams)
Post of the case to follow.
PLAYERS
________________
1) Tejas
2) Nonny
You are one of the Baker Street Irregulars are also out to solve the crime. (players may play as a tandem of two, if desired)
Can you beat your fellow BSI's to being able to solve the case? This one is a little different as there is NO mark from Sherlock Holmes to beat. Just you versus the other irregulars. I will also provide no hints as to how many moves each player/team has taken.
I'll just keep track until they are ready to solve the case and ask them the questions needed to be answered.
This game involves no elements of luck. No dice rolls. This is just a challenge of your mental ability, your cognitive thinking, and your deductive reasoning skills.
RULES:
1) I will provide a map of Victorian London divided into 5 sectors of the city. Within in city there will be many place to visit for clues. Some places will provide great insight into the case, some will confuse you, and yet some will be dead ends. So choose your path of investigation wisely. Later, I will provide maps of the mansion in which the murder took place.
2) I will provide a Newspaper from the days leading up to the murder. Some articles will be unrelated, yet, some, perhaps... will be related. It is up to you as the detective to discern which is which and what is what.
3) Each player will be on their own. Each will go to a location and get a full detailing from that location including any and all clues available. But again, some places will provide more relevant information than others. And some locations will send you on a divergent path that has nothing to do with the case at all. It is up to you to decide what is relevant and which leads to follow.
4) I will provide a lecture from Sherlock Holmes before we start. I implore everyone to read this in full if they wish to play. Some *very* valuable hints are in his words.
5) Each player that agrees to take on this case will PM me with the destination in which they wish to investigate by the deadline given. I will provide any and all information, conversations, or observations available from that location. All players have the option of turning in their SOLUTION at the end of a game play turn. If a solution is provided they will get a score from 1-100 based on accuracy with bonus points for speed (fewer number of locations/clues) investigated.
SCORING
The SOLUTION for this case will be divided into two parts.
- 1) the essential questions raised in the case (expect: who, what, where, when, why). And each will have a value attributed to it. *These questions will be provided after turn 3 to all detectives as a way to focus everyone on what is most important.*
- 2) the bonus questions possibly seen during the case -- these may or may not relate to the main case, but could be discovered depending on the path each detective takes. These questions also *may* just relate heavily to the canon of Sir Arthur Conan Doyle's Sherlock Holmes stories. *These questions will be asked once a player has provided answers to the ESSENTIAL QUESTIONS via PM.*
NOTE:
Your essential questions will = possible 100 points
Your bonus questions will = possible 50 points
THIS CASE WILL ONLY TAKE ABOUT A WORK DAY (9-5) AT MOST TO SOLVE -- just a matter of PM and online availability. Would take 1-2 hours in real time.
Who wishes to attempt to solve this case? (I'll take up to 7 people/teams)
Post of the case to follow.
PLAYERS
________________
1) Tejas
2) Nonny
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