Wakeforest22890
Snowpom
Same. I've been slammed with work the last week and a half and have been on sparingly (don't think I've been on since Saturday) but I'll try to get them in ASAP.
I guess I struggle with how you prove it exists with only the current data they have? but this is first time I'd heard of the concept of a pity timer. guessing it will be discussed on upcoming podcasts and Brode will eventually weigh in.
I guess I just changed my mind.I guess I struggle with how you prove it exists with only the current data they have? but this is first time I'd heard of the concept of a pity timer. guessing it will be discussed on upcoming podcasts and Brode will eventually weigh in.
4 months ago Hearthsim.info gathered and analyzed over 15,000 card packs opening from TGT(related reddit thread). They found that none of the people get zero legendaries when they open 40 packs consecutively. In fact, the max legendary distance (packs internal between legendaries) from that set of data is 39. The actual data is very different from the simulated data. Assume each pack has a constant chance of 5% to contain a legendary, then the chance of not getting a legendary in 40 packs is (95/100)40 =12.85%. This chance is not that low and it did not happen at all over 15,000 packs. It is very unlikely to happen unless there is some form of mechanism to compensate for the long streak of bad luck. We called this mechanism “Pity Timer”.
I don't remember when I got my last legendary - probably 15-20 packs ago? I wish there was a way to catalog the packs you got and when you opened them but I understand why it's not included as an internal-game feature since it would require a lot of memory in all likelihood.
There have been a couple that I enjoyed building own deck: last week's random hero power and the one where you gained a random minion if you had less health than opponent.
But I generally agree. Hoping 2016 brings some more creativity to tavern brawl.